![]() Some things you can do with Proxyman include. It allows you to capture and monitor HTTPS traffic requests. ![]() Normally with these nfig files, possibly with environment variables if Unity uses them. Proxyman is a web debugging tool for Mac devices. My understanding is that mono does not honor system proxy, so it must be configured somehow. I am surprised that there is no single, go-to solution to configure proxy for Unit圓D! No official docs even. The only way I've been able to see traffic in Fiddler, is to explicitly configure the proxy (same address) in code, using HttpClientHandler - but I don't want to configure each and every client, plus I am using libs where I am not able to control their HttpClient. To various nfig files in various mono folders (there are many) under Unity's program files folder. Hacking Decrypting SSL/TLS traffic with Wireshark updated 2021 Maby Howard Poston The internet wasn’t designed to be secure from the start. ![]() I've tried setting HTTP_PROXY and HTTPS_PROXY environment variables. ![]() I have the same issue, using HttpClient with from MonoBleedingEdge's bin folder. ![]()
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